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CommonDC · Enhanced
RED ARROWSupport
FTRM
AGRM
STRM
ENRM
RERM
ITIN
PSRM
PHYRM
ENRGD
MNTRM
SONTY
TOXGD
ENVIN
SUPPORT · MARKSMAN · TEAM ANCHOR43c
DCSupportEnhanced

Red Arrow

SUPPORT · MARKSMAN · TEAM ANCHOR

Steady hands, sharper eyes, and a quiver full of answers - Red Arrow is the marksman every team wants at its back. He carries the Emerald Archer's legacy on his shoulders and refuses to fumble it, reading a fight one tell at a time and feathering shots through the gaps others never see. Dependable to the last arrow, he turns watching into winning.

50 HP 43 CreditsCommon

FASERIP Stats

Fighting
Remarkable (RM)
Agility
Remarkable (RM)
Strength
Remarkable (RM)
Endurance
Remarkable (RM)
Reason
Remarkable (RM)
Intuition
Incredible (IN)
Psyche
Remarkable (RM)

Resistances

Physical
Remarkable (RM)
Energy
Good (GD)
Mental
Remarkable (RM)
Sonic
Typical (TY)
Toxin
Good (GD)
Environmental
Incredible (IN)

Abilities

Precision Arrow

Standard Strike

A clean shot to a vulnerable point.

To hit: FightingImpact: AgilityUnlimited
WhiteTakes 5 damage in recoil
GreenDeals 8 physical damage
YellowDeals 12 physical damage; Applies disoriented this phase; -1 rank to all stats on the next to-hit roll this phase
RedDeals 20 physical damage; Target loses 1 action this phase

Arsenal

Signature

He reaches back without looking and pulls exactly the right shaft for the moment. The hit lands hard, paints a target on his foe, and dulls their every move. On the perfect draw, the read sharpens his own instincts for what comes next.

To hit: IntuitionImpact: Reason2 uses
WhiteNo added effect
GreenDeals 6 physical damage
YellowDeals 12 physical damage; Applies disoriented this phase; -1 rank to all stats on the next to-hit roll this phase
RedDeals 12 physical damage; Applies disoriented this phase; -1 rank to all stats on the next to-hit roll this phase; +1 rank to Intuition for the rest of the battle (on self)

Recon Arrow

Secondary Strike

A tagging arrow that lights up whatever the foe is bracing with.

To hit: AgilityImpact: AgilityUnlimited
WhiteNo added effect
GreenDeals 8 energy damage
YellowDeals 12 energy damage; Reveals the opponent's armedInterrupt
RedDeals 16 energy damage; Reveals the opponent's armedInterrupt; Reveals the opponent's abilities

Defensive Volley

Defensive

When the pressure mounts, he looses a covering volley and ducks behind the curtain of feathers. The breather steadies his nerve and patches him back up before the next exchange.

Unlimited
WhiteNo added effect
GreenHeals 5 health
YellowHeals 8 health
RedHeals 12 health

Take Aim

Tactical

He exhales, the world goes quiet, and the shot lines up clean. No fumble, no flinch, his next loose is guaranteed to land true. Settle in fully and his form tightens, lending an edge to his strike as well.

To hit: Intuition2 uses
WhiteNo added effect
GreenNext 1 attack land at least Green
YellowNext 2 attacks land at least Green
RedNext 2 attacks land at least Green; +1 rank to Fighting for 2 phases (on self)

Green Arrow's Legacy

Passive

Trained by the best and built to adapt, Red Arrow drinks in every tell an opponent shows. Once they tip their hand, his instincts and his whole game sharpen across the board.

Always on
  • +1 rank to Intuition for the rest of the battle (on self)
  • +1 rank to all stats to-hit rolls for the rest of the battle (on self)
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