Nightwing
ASSASSIN · ACROBAT · LEADER
Trained in the shadow of the Bat and forged into something all his own, Nightwing is Gotham's golden acrobat and the natural leader every team wishes it had. He fights with twin escrima sticks and circus-born grace, turning every rooftop and rafter into a launchpad. Charming, relentless, and impossible to pin down, he sets the rhythm of the fight and dares you to keep up.
FASERIP Stats
Resistances
Abilities
Escrima Strike
Standard StrikeFast escrima combinations that stagger the opponent.
Acrobatic Assault
SignatureNightwing launches into a soaring aerial blitz, striking from an angle no fist can answer and landing clear of any counter. Catch him at his sharpest and he comes down honed and deadly, faster on his feet and surer with every swing.
Electric Escrima
Secondary StrikeCharged escrima that turns a stagger into a dropped action.
Acrobatic Evade
DefensiveHe flips clean over the incoming blow and lands already a beat ahead, all coiled speed and balance. Time it perfectly and he doesn't just slip the hit, he turns the miss into a punishing answer of his own.
Lead the Tempo
TacticalNightwing seizes the beat of the brawl and makes the whole fight dance to his count. He sharpens his footwork and his form, every step landing him faster and hitting harder.
Natural Leader
PassivePush him to the brink and Nightwing doesn't panic, he goes cold and tactical, reading the battle like a chessboard mid-cartwheel. Bloodied is exactly when his mind starts winning the fight.
- +2 rank to Reason for the rest of the battle (on self)