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ASSASSIN · ACROBAT · LEADER58c
DCAssassinEnhanced

Nightwing

ASSASSIN · ACROBAT · LEADER

Trained in the shadow of the Bat and forged into something all his own, Nightwing is Gotham's golden acrobat and the natural leader every team wishes it had. He fights with twin escrima sticks and circus-born grace, turning every rooftop and rafter into a launchpad. Charming, relentless, and impossible to pin down, he sets the rhythm of the fight and dares you to keep up.

60 HP 58 CreditsRare

FASERIP Stats

Fighting
Amazing (AM)
Agility
Amazing (AM)
Strength
Remarkable (RM)
Endurance
Incredible (IN)
Reason
Incredible (IN)
Intuition
Remarkable (RM)
Psyche
Remarkable (RM)

Resistances

Physical
Incredible (IN)
Energy
Good (GD)
Mental
Remarkable (RM)
Sonic
Typical (TY)
Toxin
Remarkable (RM)
Environmental
Incredible (IN)

Abilities

Escrima Strike

Standard Strike

Fast escrima combinations that stagger the opponent.

To hit: FightingImpact: StrengthUnlimited
White+1 rank to all stats this phase
GreenDeals 8 physical damage
YellowDeals 15 physical damage; Applies stagger this phase; -1 rank to all stats on the next to-hit roll this phase
RedDeals 15 physical damage; Applies stagger this phase; -1 rank to all stats on the next to-hit roll this phase; Target loses 1 action this phase

Acrobatic Assault

Signature

Nightwing launches into a soaring aerial blitz, striking from an angle no fist can answer and landing clear of any counter. Catch him at his sharpest and he comes down honed and deadly, faster on his feet and surer with every swing.

To hit: AgilityImpact: Strength2 uses
WhiteTakes 5 damage in recoil
GreenDeals 8 physical damage; Avoids any counter-attack this phase
YellowDeals 22 physical damage; Avoids any counter-attack this phase
RedDeals 22 physical damage; Avoids any counter-attack this phase; +1 rank to Agility for 3 phases (on self); +1 rank to Fighting for 3 phases (on self)

Electric Escrima

Secondary Strike

Charged escrima that turns a stagger into a dropped action.

To hit: FightingImpact: AgilityUnlimited
WhiteNo added effect
GreenDeals 8 energy damage
YellowDeals 12 energy damage; Target loses 1 action this phase
RedDeals 16 energy damage; Target loses 1 action this phase

Acrobatic Evade

Defensive

He flips clean over the incoming blow and lands already a beat ahead, all coiled speed and balance. Time it perfectly and he doesn't just slip the hit, he turns the miss into a punishing answer of his own.

Unlimited
WhiteNo added effect
Green+1 rank to Agility for 2 phases (on self)
Yellow+1 rank to Agility for 2 phases (on self)
Red+2 rank to Agility for 2 phases (on self); Counters for 12 physical damage

Lead the Tempo

Tactical

Nightwing seizes the beat of the brawl and makes the whole fight dance to his count. He sharpens his footwork and his form, every step landing him faster and hitting harder.

To hit: Agility2 uses
WhiteNo added effect
Green+1 rank to Agility for 2 phases (on self)
Yellow+1 rank to Agility for 2 phases (on self); +1 rank to Fighting for 2 phases (on self)
Red+2 rank to Agility for 2 phases (on self); +1 rank to Fighting for 2 phases (on self)

Natural Leader

Passive

Push him to the brink and Nightwing doesn't panic, he goes cold and tactical, reading the battle like a chessboard mid-cartwheel. Bloodied is exactly when his mind starts winning the fight.

Always on
  • +2 rank to Reason for the rest of the battle (on self)
Madcap Comics