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ELEKTRAAssassin
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ASSASSIN · HAND TRAINED · SAI MASTER46c
MarvelAssassinEnhanced

Elektra

ASSASSIN · HAND TRAINED · SAI MASTER

Trained in the lethal arts of the Hand and reborn from her own grave, Elektra Natchios is the assassin who keeps coming back. She moves like a shadow with twin sai, finding the soft seam in any defence and slipping a blade through it. Death tried to keep her once. It failed, and now she fights colder, harder, and deadlier than the woman who fell.

50 HP 46 CreditsCommon

FASERIP Stats

Fighting
Incredible (IN)
Agility
Incredible (IN)
Strength
Remarkable (RM)
Endurance
Remarkable (RM)
Reason
Remarkable (RM)
Intuition
Incredible (IN)
Psyche
Incredible (IN)

Resistances

Physical
Remarkable (RM)
Energy
Good (GD)
Mental
Incredible (IN)
Sonic
Typical (TY)
Toxin
Incredible (IN)
Environmental
Remarkable (RM)

Abilities

Sai Strike

Standard Strike

Dual sai finding the gaps in the opponent's resilience.

To hit: FightingImpact: StrengthUnlimited
WhiteTakes 8 damage in recoil
GreenDeals 8 physical damage; +1 rank to Fighting this phase
YellowDeals 15 physical damage; Applies disoriented this phase; -1 rank to all stats on the next to-hit roll this phase
RedDeals 22 physical damage; Applies disoriented this phase; -1 rank to all stats on the next to-hit roll this phase; +1 rank to Endurance for 2 phases

Hand Assassin's Art

Signature

She drops into the killing form the Hand carved into her bones, every strike a sealed verdict. The blow lands hard enough to pin a foe's options shut, choke off their signature move, or force them into a state they never chose. This is murder as choreography.

To hit: FightingImpact: Intuition2 usesPhases 3-10
WhiteTakes 10 damage in recoil
GreenDeals 12 physical damage; Applies slowed for 2 phases; Target cannot use environmental actions for 2 phases
YellowDeals 20 physical damage; Negates 1 of the opponent's signature use permanently
RedDeals 30 physical damage; Forces the target to at least critical

Venom Sai

Secondary Strike

Hand venom coats the sai, seeping a lingering toxin into the wound.

To hit: FightingImpact: AgilityUnlimited
WhiteNo added effect
GreenDeals 6 toxin damage; 4 toxin damage per phase for 2 phases
YellowDeals 8 toxin damage; 6 toxin damage per phase for 2 phases
RedDeals 10 toxin damage; 9 toxin damage per phase for 2 phases

Sai Parry

Defensive

She catches the incoming blade in the forked tines of her sai and holds it there for one breathless beat. Then she answers, turning their own attack back into a wound of their making.

Unlimited
WhiteNo added effect
GreenNo added effect
YellowNo added effect
RedCounters for 16 physical damage

Hand Discipline

Tactical

Elektra goes still, breathing the cold calm of the Hand into her grip. When the stillness breaks, her next strike carries every ounce of that focus, faster and heavier than before.

To hit: Psyche2 uses
WhiteNo added effect
Green+1 rank to Fighting for 2 phases (on self)
Yellow+1 rank to Fighting for 2 phases (on self); +1 rank to Strength for 2 phases (on self)
Red+2 rank to Fighting for 2 phases (on self); +1 rank to Strength for 2 phases (on self)

Death and Resurrection

Passive

Land the killing blow and watch it mean nothing. Elektra has died before, and she claws back from the edge with a steelier will, robbed of the final strike that should have finished her. Just once. After that, the grave waits.

Always on
  • +1 rank to Psyche for the rest of the battle (on self)
  • Survives one otherwise-lethal hit at 1 health (once per battle)
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