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DAREDEVILAssassin
FTAM
AGIN
STGD
ENRM
RERM
ITAM
PSIN
PHYRM
ENRTY
MNTIN
SONPR
TOXGD
ENVRM
ASSASSIN · RADAR SENSE · BLIND FIGHTER56c
MarvelAssassinEnhanced

Daredevil

ASSASSIN · RADAR SENSE · BLIND FIGHTER

Blinded by a childhood accident that supercharged his every other sense, Matt Murdock prowls the rooftops of Hell's Kitchen as the Devil himself. His radar sense paints the world in sound and motion, so nothing moves in the dark without him knowing. Lawyer by day, terror by night, he is the Man Without Fear, and he never, ever misses.

50 HP 56 CreditsRare

FASERIP Stats

Fighting
Amazing (AM)
Agility
Incredible (IN)
Strength
Good (GD)
Endurance
Remarkable (RM)
Reason
Remarkable (RM)
Intuition
Amazing (AM)
Psyche
Incredible (IN)

Resistances

Physical
Remarkable (RM)
Energy
Typical (TY)
Mental
Incredible (IN)
Sonic
Poor (PR)
Toxin
Good (GD)
Environmental
Remarkable (RM)

Abilities

Billy Club Strike

Standard Strike

Precise nerve strikes guided by radar sense.

To hit: FightingImpact: StrengthUnlimited
WhiteTakes 5 damage in recoil
GreenDeals 5 physical damage; +1 rank to Agility this phase
YellowDeals 5 physical damage; Applies disoriented this phase; -1 rank to all stats on the next to-hit roll this phase
RedDeals 15 physical damage over 3 hits; Applies disoriented this phase; -1 rank to all stats on the next to-hit roll this phase

The Man Without Fear

Signature

Pain is a rumour. Doubt is a stranger. Matt simply switches off the part of him that flinches and keeps coming, shrugging off whatever the fight tried to do to him, and on a clean read that fearlessness sharpens his hands into something deadly.

To hit: PsycheImpact: Psyche2 usesPhases 3-10
White+2 rank to all stats on the next to-hit roll this phase
GreenIgnores own condition penalties this phase
YellowIgnores own condition penalties for 2 phases; +1 rank to Fighting for 2 phases (on self)
RedIgnores own condition penalties for the rest of the battle

Ring Strike

Secondary Strike

Ring the billy club off the foe - the echo maps a weakness.

To hit: FightingImpact: AgilityUnlimited
WhiteNo added effect
GreenDeals 8 sonic damage
YellowDeals 12 sonic damage; Reveals the opponent's highestStat
RedDeals 16 sonic damage; Reveals the opponent's stats

Radar Dodge

Defensive

His radar hears the punch before it is thrown. Daredevil leans out of the way at the last possible instant and slams the answer straight back, turning their best shot into their worst mistake.

Unlimited
WhiteNo added effect
GreenNo added effect
YellowNo added effect
RedCounters for 16 physical damage

Pressure Point

Tactical

One surgical jab finds the nerve and the foe folds, fighting and footwork buckling at once. The deeper he drives it, the more rattled and off-balance they get, never sure where the next strike will land.

To hit: Fighting2 uses
WhiteNo added effect
GreenApplies disoriented this phase; -1 rank to all stats on the next to-hit roll this phase
YellowApplies disoriented this phase; -1 rank to all stats on the next to-hit roll this phase; +1 rank to Fighting for 2 phases
RedApplies disoriented this phase; -1 rank to all stats on the next to-hit roll this phase; +1 rank to Fighting for 2 phases; +1 rank to Agility for 2 phases

Radar Sense

Passive

You cannot sneak up on a man who sees with sound. Darkness is his home turf and illusions slide right off him. Daredevil reads the truth of the room whether the lights are on or not.

Always on
Madcap Comics