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WILDCARD · CAT BURGLAR · UNPREDICTABLE43c
DCWildcardEnhanced

Catwoman

WILDCARD · CAT BURGLAR · UNPREDICTABLE

Selina Kyle answers to no one and steals where she pleases, a Gotham cat burglar who treats every rooftop like her own private skyline. Quick, sly, and impossible to pin down, she fights on her terms and slips away before you realise the prize is already gone. Cross her and you will chase shadows all night. Catch her? Good luck. She always lands on her feet.

50 HP 43 CreditsCommon

FASERIP Stats

Fighting
Remarkable (RM)
Agility
Incredible (IN)
Strength
Excellent (EX)
Endurance
Remarkable (RM)
Reason
Remarkable (RM)
Intuition
Incredible (IN)
Psyche
Remarkable (RM)

Resistances

Physical
Remarkable (RM)
Energy
Good (GD)
Mental
Remarkable (RM)
Sonic
Typical (TY)
Toxin
Good (GD)
Environmental
Incredible (IN)

Abilities

Whip Strike

Standard Strike

A stinging whip that can disarm and disorient.

To hit: FightingImpact: AgilityUnlimited
White+1 rank to all stats on the next to-hit roll this phase
GreenDeals 8 physical damage; Applies disoriented this phase; -1 rank to all stats on the next to-hit roll this phase
YellowDeals 12 physical damage; Applies disoriented this phase; -1 rank to all stats on the next to-hit roll this phase; +1 rank to Agility this phase (on self)
RedDeals 20 physical damage; Applies disoriented this phase; -1 rank to all stats on the next to-hit roll this phase; Target cannot use signature actions this phase

Caltrops

Secondary Strike

Scatter caltrops underfoot - the foe slows while you take the lead.

To hit: AgilityImpact: AgilityUnlimited
WhiteNo added effect
GreenDeals 8 environmental damage; +1 rank to Agility for 2 phases (on self)
YellowDeals 12 environmental damage; +1 rank to Agility for 2 phases (on self); +1 rank to Agility for 2 phases
RedDeals 16 environmental damage; +2 rank to Agility for 2 phases (on self); +1 rank to Agility for 2 phases

Nine Lives Gambit

Signature

Selina opens an all-or-nothing combo, banking momentum with every clean hit. Push it to the limit and she cashes in everything she has stored for one devastating finisher.

To hit: FightingImpact: Agility2 uses
WhiteTakes 8 damage in recoil
GreenDeals 12 physical damage; Stores 1 charge
YellowDeals 18 physical damage; Stores 1 charge
RedDeals 24 physical damage; Spends all stored charges, dealing 8 physical damage each

Cat Burglar's Instinct

Defensive

She reads the strike before it lands, slips the blow, and answers with a counter of her own. Then she is gone again, quicker and sharper, leaving her mark grasping at empty air.

Unlimited
WhiteNo added effect
GreenNo added effect
Yellow+1 rank to Agility for 2 phases (on self)
RedCounters for 20 physical damage; +1 rank to Agility for 2 phases (on self); +1 rank to Intuition for 2 phases (on self)

Smoke and Shadows

Tactical

A flick of the wrist, a swirl of smoke, and Selina simply is not there anymore. She reappears a step ahead, faster on her feet and far harder to lay a hand on.

To hit: Agility2 uses
WhiteNo added effect
Green+1 rank to Agility for 2 phases (on self)
Yellow+2 rank to Agility for 2 phases (on self)
Red+2 rank to Agility for 2 phases (on self); Reduces incoming damage by 25% this phase

Unpredictable

Passive

Never where you expect her and always a half-step quicker to react. Selina stays nimble around the clock, slinking just out of reach.

Always on
  • +1 rank to Agility for the rest of the battle (on self)
Madcap Comics