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EpicMarvel · Enhanced
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SUPPORT · SUPER SOLDIER · UNBREAKABLE60c
MarvelSupportEnhanced

Captain America

SUPPORT · SUPER SOLDIER · UNBREAKABLE

Born of a war-time experiment and forged by sheer will, Steve Rogers is the soldier who never quits, the heart that won't break, the man behind the star-spangled shield. He stands at the front so the line behind him holds, hurling vibranium and conviction in equal measure. Knock him down and he gets right back up. That's the whole trick, and it has never once stopped working.

75 HP 60 CreditsEpic

FASERIP Stats

Fighting
Incredible (IN)
Agility
Incredible (IN)
Strength
Incredible (IN)
Endurance
Amazing (AM)
Reason
Remarkable (RM)
Intuition
Incredible (IN)
Psyche
Amazing (AM)

Resistances

Physical
Incredible (IN)
Energy
Remarkable (RM)
Mental
Amazing (AM)
Sonic
Good (GD)
Toxin
Incredible (IN)
Environmental
Incredible (IN)

Abilities

Shield Strike

Standard Strike

A vibranium shield throw powered by tireless endurance.

To hit: FightingImpact: EnduranceUnlimited
WhiteNo added effect
GreenDeals 12 physical damage
YellowDeals 20 physical damage; Applies slowed this phase; Target cannot use environmental actions this phase
RedDeals 40 physical damage over 2 hits

Rallying Cry

Signature

Cap plants his boots and lifts his voice, and suddenly everyone fights a little harder. A short bark stiffens his endurance; a full-throated cry sharpens every skill and knits up his wounds, and at its loudest it locks his spirit shut against whatever the enemy throws next.

To hit: Psyche1 usePhases 1-5
WhiteNo added effect
Green+1 rank to Endurance for 3 phases (on self)
Yellow+1 rank to all stats for 3 phases (on self); Heals 15 health
Red+1 rank to all stats for the rest of the battle (on self); Heals 25 health; Condition cannot worsen for 2 phases

Ricochet Shield

Secondary Strike

Bank the shield off the scenery for an unpredictable angle.

To hit: AgilityImpact: EnduranceUnlimited
WhiteNo added effect
GreenDeals 10 environmental damage
YellowDeals 16 environmental damage
RedDeals 22 environmental damage; Counters for 10 physical damage

Shield Wall

Defensive

He plants the shield, sets his shoulder behind it, and lets the blow break against vibranium. Whatever curse or condition was clinging to him gets scraped clean off in the bargain.

Unlimited
WhiteNo added effect
GreenClears all active conditions (on self)
YellowClears all active conditions (on self)
RedClears all active conditions (on self)

Hold the Line

Tactical

Boots dug in, head clear, Cap shakes off whatever's gripping him and braces for the next exchange. The harder he holds, the tougher he gets, until both his endurance and his fighting edge climb right back up.

To hit: Psyche2 uses
WhiteNo added effect
GreenClears all active conditions (on self)
YellowClears all active conditions (on self); +1 rank to Endurance for 2 phases (on self)
RedClears all active conditions (on self); +1 rank to Endurance for 2 phases (on self); +1 rank to Fighting for 2 phases (on self)

Super Soldier Resolve

Passive

The serum keeps working long after the bell, knitting Cap back together a little every phase. And when a killing blow finally lands? He takes it standing, refusing to fall just this once.

Always on
  • Survives one otherwise-lethal hit at 1 health (once per battle)
  • Regenerates 5 health per phase
Madcap Comics