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POWERHOUSE · CANARY CRY · MARTIAL ARTIST52c
DCPowerhouseEnhanced

Black Canary

POWERHOUSE · CANARY CRY · MARTIAL ARTIST

Dinah Lance trained her fists in every dojo worth the name, then learned she was born with a scream that could shatter steel. By day a florist, by night a founding pillar of the Justice League, she fights with the discipline of a master and the fury of a sonic storm. Cross her and you will not be sure whether the kick or the cry put you on the floor.

50 HP 52 CreditsRare

FASERIP Stats

Fighting
Amazing (AM)
Agility
Incredible (IN)
Strength
Remarkable (RM)
Endurance
Remarkable (RM)
Reason
Remarkable (RM)
Intuition
Incredible (IN)
Psyche
Incredible (IN)

Resistances

Physical
Incredible (IN)
Energy
Good (GD)
Mental
Incredible (IN)
Sonic
Good (GD)
Toxin
Remarkable (RM)
Environmental
Remarkable (RM)

Abilities

Martial Strike

Standard Strike

A fast combination ending in a throw.

To hit: FightingImpact: StrengthUnlimited
WhiteTakes 8 damage in recoil
GreenDeals 8 physical damage
YellowDeals 15 physical damage; Applies stagger this phase; -1 rank to all stats on the next to-hit roll this phase
RedDeals 15 physical damage; Applies stagger this phase; -1 rank to all stats on the next to-hit roll this phase; Target may only use defensive actions this phase

Canary Cry

Signature

Dinah drags in a breath and lets loose the cry that made her legend, a wall of sonic force that pulps everything in its path. It rattles their whole game and scrambles their senses, and the harder it bites the more they lose the thread. Push it to the limit and the foe folds under a fresh affliction.

To hit: Psyche1 use
WhiteTakes 5 damage in recoil
GreenDeals 12 sonic damage; Applies disoriented this phase; -1 rank to all stats on the next to-hit roll this phase
YellowDeals 20 sonic damage; Applies disoriented this phase; -1 rank to all stats on the next to-hit roll this phase; +1 rank to Intuition for 3 phases
RedDeals 30 sonic damage; Forces the target to at least bloodied; Applies disoriented for 2 phases; -1 rank to all stats on the next to-hit roll for 2 phases

Sub-Sonic Hum

Secondary Strike

A low resonant hum that rattles the foe and primes a bigger cry.

To hit: FightingImpact: PsycheUnlimited
WhiteNo added effect
GreenDeals 8 sonic damage
YellowDeals 12 sonic damage; +1 rank to Psyche for 3 phases (on self)
RedDeals 16 sonic damage; +2 rank to Psyche for 3 phases (on self)

Martial Parry

Defensive

Read the strike, turn the wrist, and let perfect form do the rest. On a flawless deflection Dinah snaps the foe's own momentum back into them with a punishing riposte.

Unlimited
WhiteNo added effect
GreenNo added effect
YellowNo added effect
RedCounters for 16 physical damage

Disorienting Shout

Tactical

A short, brutal bark of sound that scrambles a fighter's plan before they can run it. It tags the target and blunts everything they do, and pressed harder it slams the door on the moves they were counting on.

To hit: Psyche2 uses
WhiteNo added effect
GreenApplies disoriented this phase; -1 rank to all stats on the next to-hit roll this phase
YellowApplies disoriented this phase; -1 rank to all stats on the next to-hit roll this phase; Locks the target's Tactical this phase
RedApplies disoriented this phase; -1 rank to all stats on the next to-hit roll this phase; Locks the target's Tactical this phase; Locks the target's Signature this phase

Trained to the Peak

Passive

Years in the dojo are always in the room with her. Dinah's relentless conditioning keeps her fists sharper than almost anyone alive.

Always on
  • +1 rank to Fighting for the rest of the battle (on self)
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