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ASSASSIN · DETECTIVE · TACTICIAN64c
DCAssassinEnhanced

Batman

ASSASSIN · DETECTIVE · TACTICIAN

He doesn't have a superpower. He has a plan for everyone who does. The Dark Knight of Gotham steps into the arena having already mapped your weaknesses, your tells, and your last mistake. Out-think the world's greatest detective at your peril, because he wins the fight in his head before a single punch lands.

50 HP 64 CreditsLegendary

FASERIP Stats

Fighting
Amazing (AM)
Agility
Incredible (IN)
Strength
Excellent (EX)
Endurance
Remarkable (RM)
Reason
Amazing (AM)
Intuition
Amazing (AM)
Psyche
Incredible (IN)

Resistances

Physical
Remarkable (RM)
Energy
Good (GD)
Mental
Amazing (AM)
Sonic
Good (GD)
Toxin
Incredible (IN)
Environmental
Incredible (IN)

Abilities

Precision Strike

Standard Strike

A calculated blow to a vulnerable point.

To hit: FightingImpact: StrengthUnlimited
White+1 rank to all stats this phase
GreenDeals 10 physical damage; +1 rank to Fighting this phase
YellowDeals 10 physical damage; Applies disoriented this phase; -1 rank to all stats on the next to-hit roll this phase
RedDeals 10 physical damage; Applies disoriented this phase; -1 rank to all stats on the next to-hit roll this phase; +1 rank to all stats this phase (on self)

World's Greatest Detective

Signature

Batman reads you cold and drags the trick you were saving into the light. Push the analysis and he sharpens fists and mind in the same breath. At full focus he doesn't just predict your move, he steals the very shape of it.

To hit: ReasonImpact: Intuition1 usePhases 1-4
White+1 rank to all stats this phase
GreenReveals the opponent's signatureToHit
YellowReveals the opponent's all; +1 rank to Fighting for the rest of the battle (on self); +1 rank to Reason for the rest of the battle (on self)
RedReveals the opponent's all; Forces the opponent's action type this phase

EMP Batarang

Secondary Strike

An electromagnetic batarang that fries the foe's gadgets and tactics.

To hit: AgilityImpact: ReasonUnlimited
WhiteNo added effect
GreenDeals 8 energy damage
YellowDeals 12 energy damage; Locks the target's Tactical this phase
RedDeals 16 energy damage; Locks the target's Tactical this phase

Read and Evade

Defensive

He flows around the strike like smoke, eyes already on the trap you've armed. Read it perfectly and the whole playbook lights up, every hidden ace laid bare before you can spring it.

Unlimited
WhiteNo added effect
GreenNo added effect
YellowReveals the opponent's armedInterrupt
RedReveals the opponent's abilities; Reveals the opponent's armedInterrupt

Detective Read

Tactical

He files your entire arsenal in a heartbeat, then taps the one fear that makes your hands shake. Marked and rattled, you swing wide while the Bat lines up clean.

To hit: Reason2 uses
WhiteNo added effect
GreenReveals the opponent's abilities
YellowReveals the opponent's abilities; Applies disoriented this phase; -1 rank to all stats on the next to-hit roll this phase
RedReveals the opponent's all; Applies disoriented this phase; -1 rank to all stats on the next to-hit roll this phase; +1 rank to Fighting for 2 phases

Indomitable Will

Passive

No single blow puts Batman on the canvas. The body buckles, the will refuses, and he hangs one defiant breath above the edge.

Always on
  • Survives one otherwise-fatal hit, stopping just above Critical (once per battle)
Madcap Comics